HYAKUTAKE  ·  EST. 1996
MARCH 25 LAUNCH
HYAKUTAKE 00 / 03
Hyakutake portal Hyakutake product navigation
The studio. C/1996 B2 — closest approach March 25, 1996. Three products, one deployment, one shared infrastructure. The umbrella everything else lives under.

nostalgia 01 / 03
nostalgia landing page
A living memory archive built to outlast you. Log memories by category, then explore them through geography, music, time, and sensory triggers. Have conversations with specific memories. Encrypt them into time capsules. Designate a legacy contact to maintain your archive after you're gone. The memories that matter most can be made into artifacts and carried into Provenance.

RUBIK 02 / 03
RUBIK landing page
A 3D Rubik's cube that encodes how you're doing across six life dimensions: Work, Relationships, Body, Mind, Creativity, Purpose. A six-screen intake sets the color saturation of each face. If you're a nostalgia user, your recent memories pre-signal the cube before you answer. The solve window is 7–14 days. Your configuration carries to Provenance.

PROVENANCE 03 / 03
PROVENANCE landing page
A personal museum builder. Create rooms, fill them with artifacts — objects, documents, places, images, portraits. The foyer is a horizontal-scroll experience with doors, ambient sound, a laser grid, and a heist aesthetic. Rooms are password-protected. Artifacts come from nostalgia or are built directly. The Crown Jewels are the artifacts that matter most — the people, places, and things that define you, elevated and enshrined. Your memories and artifacts, rendered as art, locked in a vault you control.
ALL SYSTEMS OPERATIVE